![]() There are other confusing terms like “1 Hold” and “+1 Ongoing,” and they cause the same problem, making it harder to learn and remember the rules. It takes up less space than “the character gets +1 to their next roll,” or something similar, but it also sends new players scrambling back to the index at a time when they are least comfortable with the rules. It’s unclear why a brand new term was needed for this relatively simple concept. The most blatant offender is “+1 Forward.” This also comes in variations like “+2 Forward,” or “-1 Forward.” It indicates a bonus or penalty to a character’s next roll. Instead, Dungeon World bombards the reader with several confusing terms that are mostly new ways to describe old ideas. With that in mind, rule books should endeavor to be as neophyte friendly as possible. Learning a new roleplaying game is difficult, especially if you have no one to teach you. It’s too bad the rules aren’t better at doing that. The game is meant to evoke classic high fantasy adventures, with worthy heroes traveling to distant lands to protect all they hold dear. ![]() An adaptation of the Apocalypse World rules, it’s made in the style of old school Dungeons and Dragons. ![]() Dungeon World is a newish roleplaying game from Sage Kobold Productions. Unfortunately, Dungeon World won’t provide one of those moments. You see the designer’s intentions, and your head fills with great possibilities. Sometimes you read a new roleplaying book and everything clicks together. ![]()
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